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Dungeon crawl stone soup gods
Dungeon crawl stone soup gods












dungeon crawl stone soup gods

'Fiery Armour': +7AC and fire damage to melee attackers for its duration. Ignis has no piety gain and no piety decay. Ignis worshippers normally start at 5* piety. Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start. New (non-temple) God: Ignis, the Dying Flame. Wanderers have more useful starting skills and new item possibilities.

dungeon crawl stone soup gods

Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll. Strength 0's regeneration reduction is replaced with -Regen in monster LOS. The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill.Ĭlarity from any source no longer blocks berserk from random rage. Level 3 blocks the glove slot and applies Vuln (halved Will) on hit.Īux attacks now trigger with a chance based on XL. Level 3 blocks the cloak slot and applies Weak on hit.ĭemonic Touch: adds AC-ignoring damage to off-hand punch attacks. Weakening Stinger: gives a tail aux attack.

dungeon crawl stone soup gods

Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL. Each cell dug causes HP drain.Įach level of the evolution mutation now provides exactly two 'good' random mutation, activating once per XL. The experience cost of high-level skills is reduced.įormicids now dig at normal movement speed. Player-chosen attribute increases now happen every 6 XLs, starting at XL 3, and increase a stat by 2. The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4). The Fighter background now starts with a buckler instead of a kite shield. The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.įire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. New background: Cinder Acolyte, an Ignis zealot. Ziggurats no longer require runes of zot to enter.Įxploration-based shaft traps can now happen a maximum of once per branch. Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects. Sewer maps have been re-balanced and randomized, and two new sewers added.īailey maps have been re-balanced and randomized, and three new baileys added. The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates. (Uskayaw and Yredelemnul continue to grant their special kinds of piety).Ĭollecting the abyssal rune of zot grants two XP potions worth of experience. The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion. Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise.įloors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs.Įach hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff.














Dungeon crawl stone soup gods